Design Challenge
How might we create a novel input technique to enhance digital conferencing to enable more meaningful online dialogue in a simple, efficient, and satisfying manner?
Team Workshops
To ideate widely, I organized a divergent ideation workshop where each team member generated at least 5 design ideas with rapid prototypes. Upon convergence, I synthesized 30 creations into three categories to unify ideation and provide a clear design direction.
Flexible Body View
Customizable Style
Dynamic Behavior
Physical Movements
Facial Expressions
Body Posture
Custom Movements
Preset Options
Varied Complexity
Product Features
I presented the following two feature ideas to the team based on my research and ideation synthesis, which were selected to guide the future design based on strong approval for balancing novelty, team discoveries, and robustness.
Automated Avatar Movement
System listens to user's voice emotion, tonality, breathiness, and emphasis to automatically adjust avatar facial and bodily movements to effortlessly display physicality and emotion.
Flexible Manual Controls
Easily toggle avatar on or off, full or upper body view, and use text-based instructions or preset commands to curate avatar behavior that captures diverse communication needs and preferences.
Rapid Prototyping
Given our rapidly approaching project deadline, I advocated for jumping right into high-fidelity prototyping, as our thorough research and ideation provided a solid design direction.
With team consensus, I jumped into Figma with our feature requirements on a mission to build out our prototype. To ensure consistency and streamline my workflow, I created a component-based design system, using animated 3D character rigs from Adobe Maximo to represent user avatars.
Design System
Usability Testing
To mitigate usability pitfalls, I created an in-depth usability testing protocol with a four tasks paired with success criteria, time limits, pre and post-task questions, and a final System Usability Scale (SUS) form for participants.
I conducted three of the five usability tests, using mixed-method evaluation on all test data to arrive at the following insights:
100%
SUCCESS RATE
Goal: 70-79%
23
μ TIME (SEC)
Goal: 30 sec
Movement Confusion
I applied visual models & simplified terms to elevate feature understandability and navigability.
Prompt Result Obscurity
I also incorporated a 3D preview for user text-input for avatar behavior to for greater decision confidence, flexibility, and understanding.